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Lew Pulsipher's Britannia: Classic and New Duel Edition

Created by Will Townshend, PSC Games

The much-loved historical board game Britannia returns with over 200 miniatures and TWO GAMES in ONE BOX: Classic and Duel! If you missed our successful Kickstarter campaign, you can pre-order Britannia here at a special price. You will not receive the free Kickstarter Exclusives with your pre-order. You may also purchase our cardboard armies if you prefer playing Britannia without plastic miniatures. Please note that we currently expect Britannia to ship in May 2020.

Latest Updates from Our Project:

Ruined fort miniatures unlocked!
almost 5 years ago – Mon, Jul 29, 2019 at 07:11:34 PM

You asked for it, funded it, and so you shall all have it...

The ruined forts miniatures have now been unlocked (you'll get 24 of them). Well done everyone ... that's a lot of Roman forts and Saxon burhs to burn!

Onwards to the extra rulebook... and beyond?

Rearranged stretch goals – here come the plastic forts!
almost 5 years ago – Mon, Jul 29, 2019 at 02:34:54 PM

We’ve had a few backers telling how us keen they are to get their hands on the plastic forts. We want to make this Kickstarter campaign great, so – SURPRISE!! – we’ve unlocked the first set of fort miniatures for you all!

The fort miniatures unlocked at £50K, and the ruined forts will follow on at £52K. One last push, and all backers will receive these as a Kickstarter Exclusive. Each stretch goal features 24 miniatures.

These will only be available through the Kickstarter, so if you’d like to use miniatures rather than card counters in both Classic and Duel Britannia, come on board now!

You don’t need the fort miniatures to play Britannia, as the card punchboard includes tokens for them; but just like you, we want to be able to play using miniatures for all of the playing pieces on the game board. We looked at various options for making the forts an optional buy, but decided it would be a really nice gift for our Kickstarter backers to receive them as part of their pledge. So we’ve given the stretch goal ladder one final shake and here they are!

Spotlight on our optional buys
almost 5 years ago – Fri, Jul 26, 2019 at 02:28:07 PM

In the final few days of our campaign, we thought we’d put the spotlight on some of the games you can add as optional buys. Remember that any funds you pledge on the campaign for optional buys will push our funding up, so will help us reach those next few stretch goals. All you need to do is add the total amount now for the games you’d like to add, and then add them to your basket when we send out our pledge manager a few weeks after the Kickstarter ends. Happy shopping!

Let’s start with the Britannia army counters…

These will be a Kickstarter Exclusive (not available through retail) and will cost £9. One set will provide you with the correct number of card counter armies to play both Classic and Duel Britannia:

· KICKSTARTER EXCLUSIVE Classic/Duel Cardboard Counter Armies @ GBP £9.00

In addition, we think that these two games of Ancient warfare might tempt you at our Kickstarter prices!

As a special Kickstarter offer, we're now including Richard Borg's Red Alert (Sci Fi Commands & Colours)!

· Red Alert core game @ GBP £90 (MSRP £99.95)

· Red Alert Vice Admiral Escalation Pack @ GBP £14.50 (MSRP £18)

· Red Alert Carrier Escalation Pack @ GBP £14.50 (MSRP £18)

· Red Alert Dreadnought Escalation Pack @ GBP £14.50 (MSRP £18)

· Red Alert Logistics and Space Platform Escalation Pack @ GBP £16 (MSRP £20)

· Red Alert Space Rift Escalation Pack @ GBP £10.50 (MSRP £13)

· Red Alert Meteor Storm Escalation Pack @ GBP £10.50 (MSRP £13)

And don't forget our other games!

· Martin Wallace's Lincoln @ GBP £30 (MSRP GBP £35)

· Ian Brody's Quartermaster General: The Cold War @ GBP £30 (MSRP GBP £50)

· Richard Borg's The Battle of Britain @ GBP £25 (MSRP GBP £60)

· Richard Borg's The Great War Centenary Edition @ GBP £60 (MSRP GBP £70)

· Richard Borg's The Great War Tank Expansion @ GBP £32 (MSRP GBP £40)

· Battle Ravens Norman Army Expansion @ GBP £8 (MSRP GBP £10.66)

· Battle Ravens Welsh Army Expansion @ GBP £8 (MSRP GBP £10.66)

· Battle Ravens Scottish Army Expansion @ GBP £8 (MSRP GBP £10.66) 

· Battle Ravens Army Stands (per army) @ GBP £2.99

Last few days of the campaign – let’s do this together!
almost 5 years ago – Thu, Jul 25, 2019 at 05:09:24 PM

Thanks to everyone who has come on board so far, we’ve funded Lew’s game and unlocked some nice stuff on the stretch goal ladder. We have six days to go and there’s plenty more stretch goals further down that ladder to unlock!

We’ve been pushing Britannia through social media and other online channels, but we thought we’d ask you, the backers, to lend us a hand for the final few days. One last big push to see what other stretch goals we can unlock between us. We don’t expect you to do this out of pure kindness of course – the more help we get to bring in more backers and funding, the more gets unlocked on the stretch goal ladder!

If you’re a member of a games club, or visit any forums or social media channels where you’ve not seen our Britannia ads already, please help us to spread the word about this campaign. Let other people know about the game if you think they’d be interested in it.

And if you’re thinking about adding any optional buys, you can add the funds to your pledge now, which also helps to push us closer to the next stretch goal to unlock. (You can wait until we send out the pledge manager to add extra funds, but that won’t eat into the stretch goal ladder.)

We’d really appreciate your help here, especially if it means that we get to unlock a few more KS Exclusives for you all! And once again, thanks for your brilliant support so far on our Britannia campaign.

Let’s do this together!

Lew’s Quick Guide: How to Play Classic Britannia
almost 5 years ago – Wed, Jul 24, 2019 at 02:15:54 PM

This is a game of invasions and survival. Each player (usually four) controls 4 or 5 nations, each nation has different objectives. The player whose nations score the most points by the end of 16 Rounds wins. The rules are long, but the game is easy to play in practice, nearly as easy as Risk, easier than Axis and Allies. The game covers the period from the Roman invasion to the Norman invasion, over 1000 years.

Objective: Score points, mostly from holding territory, as shown on the scoring card. Most points for your nations at the end of the game wins. With a few exceptions, nations all score at the end of Rounds 5, 7, 10, 13 and 16. 

Sequence: Each nation (not player) plays in turn: 1) Get population increase and scheduled reinforcements (shown on the board); 2) move units; 3) fight. When all nations have played the Round is over.

Increase of Population: Count 2 for each clear terrain area, 1 for difficult; 6 points earns a new army, any remainder is saved via a Population Track.

Movement: Two areas, three if cavalry, or Romans, or with a leader; opponent stops movement unless you outnumber defenders 2-1 (“overrun”); those not needed to overrun can continue move. Difficult terrain halts movement unless a leader is moving along with the armies. No more than two of your armies can be in a difficult terrain area, or three in non-difficult (clear), except you are allowed one “overstack”, which can be up to four in difficult, unlimited in clear.

Combat: When jointly occupying an area after movement is done, both sides simultaneously roll 6 sided dice, one per army, eliminating an opponent with a roll of 5 or 6. Cavalry and Romans need 4, 5, or 6 to hit in clear terrain. A 6 is needed to kill defenders in difficult terrain, cavalry, or Romans. After all armies in an area have fought once, the defender, then attacker, can retreat one or more armies. Fight until only one side remains in the area.

Leaders: Allow movement through difficult terrain; up to three areas; and add one to combat dice rolls. A given leader is in the game only one Round, except at the end of the game (the “Four Kings”).

Raiders: May go back to sea after all combat has ended; they may an adjacent retreat to sea during combat.

Invaders: Usually come over the sea, sometimes have Major Invasion (Increase, move, fight, move, fight).

Overpopulation: At the end of your turn you cannot have more than twice as many armies as the number of areas you occupy.

The Romans are exceptions to many rules: they have “roads” that aid movement, they build forts (that can be burned down by attackers), they can have large stacks everywhere and overpopulation, and they leave at the end of Round 5 and are succeeded by Romano-British. Some nations can submit to Romans in order to survive.

The game goes through different eras: Roman conquest, the triumph of the English, the Vikings, and the “Four Kings”. Different nations and colours are most dominant in each era. It is not a conquest game in Risk style; you can play it that way, but you probably won’t win. The strategy is deep, every move, every location, matters. No one is going to recognize most of the ramifications until they have played several times. I know people who have played five hundred times (counting original Brit), yet still enjoy the strategy.

This Quick Guide is NOT part of the Britannia rules, and does not overrule those rules in any way. There is no way to include, in a short article, the details necessary for a full set of rules.